preview -
e23: Digital Content from Steve Jackson Games
GURPS Psionic Powers serves two purposes. First, it is a ..... Telekinetic Control ability, 54, 80. Telepathic Learning advantage, 16. ...
http://e23.sjgames.com/media/SJG37-0132_preview.pdf
GURPS"
Supers
GURPS Supers gives you a choice of two types of reality. .... Telekinesis-19 (No Concentration). Enhanced ST 140. * Vibration Power 1. Skills: ...
http://e23.sjgames.com/media/SJG30-6111_preview.pdf
GURPS 4th Edition Creature Catalogue
Creature Catalog. A D&D goes GURPS 4th Edition Sourcebook by Pythagoras .... Telekinesis,. Dretch Ally norm. 10,. 5 vs. cold iron or go- ...
http://gurps.hardpoints.de/downloads/fantasy/CreatureCatalogue.pdf
Aliens
for GURPS 4th Edition
GURPS Aliens is copyright 1990 by Steve Jackson Games Incorporated. ... Telekinesis 8 (TK, -10%) [36]. Disadvantages: Horizontal [-10]; Increased ...
http://gamez.biysk.ru/files/gurps4e/4E_GURPS_Aliens.pdf
GURPS Advantages
Modifying: This ability is scalable: downgrading. Telekinesis 4 to 2 gives a 25-point ability and upgrading to 6 a 75-pointer. Submitted by Gurps Fan. ...
http://gamez.biysk.ru/files/gurps4e/4E_GURPS_Advantages.pdf
GURPS - STAR WARS - Worldbook
As with spacecraft technologies, most equipment in GURPS Star Wars is galactic average of ...... This ability closely resembles telekinesis. ...
http://members.chello.nl/l.deckers3/pdf/GURPS 3rd Star Wars - Space Worldbook.pdf
GURPS 4th - Star Wars
The unofficial Star Wars Sourcebook for GURPS® fourth Edition ...... Enhancement: 1 to 4 extra levels of Telekinesis; 1 to 4 extra levels ...
http://members.chello.nl/l.deckers3/pdf/GURPS 4th - Star Wars Sourcebook (2009-04-24).pdf
GURPS STAR WARS SOURCEBOOK
Mostly those on the GURPS Star Wars Project mailing list ...... This ability closely resembles telekinesis. It is the ability ...
http://www.angelfire.com/linux/foto10/GURPS_-_Star_Wars.pdf
GURPS
Powers.qxp
GURPS Banestorm, 204;. Cabal, 214; Cliffhangers,. 209; Dragons, 206; Fantasy, ..... Telekinesis advantage, 14, 82-. 83, 161, 163; with. Possession, 67. ...
http://www.sjgames.com/gurps/books/powers/index.pdf
GURPS
UPDATE
and GURPS Fourth Edition by SEAN PUNCH, DAVID PULVER, and STEVE JACKSON ...... Telekinesis (Psychokinetic, -10%). Telepathy. Telepathy Talent. Emotion Sense ...
http://www.sjgames.com/gurps/resources/4eupdate.pdf
GURPS
Episode 1
Sean Barrett, found on pages 103-113 of GURPS Lensman. The summary ...... For Telekinesis skill, however, do use a muliplier such as 10 to adjust ...
http://home.comcast.net/~grotto/docs/appendix.pdf
Mass Effect Biotics
GURPS forums (see references) to represent the biotic ... biotics power division: Telekinesis, Kinectic Fields and. Distortion. Each one costs 5/level. ...
http://giganerds.files.wordpress.com/2010/02/mass-effect-biotics.pdf
Force level: Basic
Skills:
Rules for Force users in GURPS. 25. Basic Skills. Name: Points: Level: Name: Points: Level: Sense. Induce. Telekinesis. Block. Self-Control ...
http://modrpg.lab.pro.br/Gurps-Jedi.pdf
Advantages
Categories
GURPS ADVANTAGES CATEGORIES. 2. This document sorts the traits from the chapter .... Telekinesis. 5/level. B92. ☻. Temperature control. 5/level ...
http://www.gurpsnation.com/arquivos/advantagescategories.pdf
It Came from
the Forums
•Telekinesis (Magical): Telekinesis (Requires DX Roll;. Takes Recharge, 5 seconds; Visible) ... unimportant), but it has only four of the usual GURPS hit ...
http://www.gurpsnation.com/downloads/bestiary.pdf
ST 8 DX 10 IQ
10 HT 10 TL 8 HP 9 Will 11 Per 11 FP 10 5 6 BL 13 lb ...
Telekinesis 2 (Costs Fatigue (+1), -5%; Limited Use (twice .... Character created using GURPS Character Assistant 4. 08.30.2005: 0 pts ...
http://charabogen.2w10.de/gurps/wotschka.pdf
GURPS Powers.qxp
GURPS, Warehouse 23, and the all-seeing pyramid are registered trademarks ...... ic campaign might have Telekinesis as a secret ability. It's invisible and ...
http://www.orkin.net/gurps/GURPS - 4th Edition - Powers.pdf
STEVE
JACKSON GAMES LOOKING FOR FANTASY?
GURPS, Warehouse 23, and the all-seeing pyramid are registered trademarks ...... Buy as Telekinesis. (Melee Attack, reach C, 1, -20%). [4/level]. ...
http://www.orkin.net/gurps/GURPS - 4th Edition - Fantasy.pdf
GURPS:
The Pyramidians Project
GURPS System design by: Steve Jackson and the people at. Steve Jackson Games Incorporated ...... would probably be a psionic super, with telekinesis and ESP ...
http://www.edrelua.de/down/.files/gurps/pdf_book_gpp.pdf
GURPS 4e - Warhammer 40000 Conversion_100105
Telekinesis with Limitation: Metallic Objects only –. 30% represents this talent. Heavy Weapon Training. Heavy Weapon Training is not applicable in GURPS, ...
http://www.lafs-welt.tumor-band.de/RPG_Stuff/GURPS 4e - Warhammer 40,000 Conversion_100105.pdf
Traveller
Hero
Telephysics Cluster (Telekinesis) .......................................120. Telekinesis . ...... GURPS Traveller, available from GURPS/Steve Jackson ...
http://www.comstar-games.com/demos/Trav_Hero_Bk1-demo.pdf
GURPS
Horror 3rd Edition
The GURPS Horror web page can be found at www.sjgames.com/ gurps/books/horror/. ...... A poltergeist's powers most often include telekinesis and ...
http://aaron.birenboim.com/DnD/GURPS/gurps4e/Horror.pdf
STEVE
JACKSON GAMES
modifier as a bonus to your effective telekinetic ST. See. Independent Body Parts in GURPS Powers for the capabilities of separate body parts. +20%. ...
http://aaron.birenboim.com/DnD/GURPS/gurps4e/4E_GURPS_Supers.pdf
MYSTERIES
Pyramid, GURPS Mysteries, e23, and the names of all products published by Steve ...... Nations cop with limited telekinesis. Parker, Robert B. Early Autumn ...
http://sharepoint.rpfgb.org/systems/GURPS/Rulebooks/GURPS 4th Edition - Mysteries (e23) - v1.2 (April 19, 2005).pdf
GURPS
Campaigns 4thP.qxp
(Flight, Telekinesis, etc.), magic spells, ...... modestly believe that GURPS is a very good set of rules indeed – but without the GM, ...
http://ethernauts.net/temp/Basic Set - Campaigns.pdf
Savage
Thundarr!
So, I continued searching and found a GURPs Homebrew setting (which has disappeared ..... Deflection, Entangle, and Telekinesis. Hindrances: Loyal, Heroic ...
http://www.cmdrcody2000.com/pdf/SavageThundarr.pdf
STAR WARS
Telekinesis cannot be used as a means of direct attack. ...... If made by GURPS-Vehicles, they will probably have an enormous amount of Stats, ...
http://fungo.incubadora.fapesp.br/portal/sistemas/Gurps/Gurps-Star Wars-3.pdf
Freeform,
Universal, Do-it-yourself Gaming Engine
Steffan O'Sullivan is the author of GURPS Bestiary, GURPS Swashbucklers, GURPS Fantasy Bestiary ...... It requires only Mediocre Telekinesis Power, however. ...
http://crackmonkey.org/~nick/loyhargil/fudge.pdf
Re: Orichalcum Universe: The Matrix and the Flux...
In GURPS terms, though, the fluxon must learn separate, parallel Flux ... a high level of skill is psionic telekinesis does not help a fluxon ...
http://newsgroups.derkeiler.com/pdf/Archive/Rec/rec.games.frp.gurps/2008-04/msg00052.pdf
Antediluvian Revenants...
28 Jul 2008 ... telekinesis as a prerequisite. [1] ... [1] Using my modified GURPS 3e psi system. . Antediluvian Revenants... Antediluvian Revenants. ...
http://newsgroups.derkeiler.com/pdf/Archive/Rec/rec.games.frp.gurps/2008-07/msg00053.pdf
Ubiquitous
Obliquity
back, I'm including some details of my 1st edition AD&D to GURPS .... telekinesis, proved useful. Six years later, when the owner of the junkyard ...
http://sonic.net/~rknop/php/Omar/gurps/uo/uo3.pdf
Freeform,Universal,
Do-it-yourself Gaming Engine
Steffan OíSullivan is the author of GURPS Bestiary, GURPS Swashbucklers, ...... Examples include Telekinesis (increased power allows greater weight to be ...
http://rpgbg.sytes.net/Other/FUDGE/FUDGE.PDF
Freeform,
Universal, Do-it-yourself Gaming Engine A Free Role ...
Bestiary and GURPS Bunnies & Burrows. He lives in New Hampshire, U.S.A., ...... but only Fair Telekinesis skill. It may be tough to do it well, ...
http://www.ekkaia.org/rpg/fudge/fudge.pdf
MYSTERIES
GURPS Basic Set, Fourth Edition. Any page reference that ...... Nations cop with limited telekinesis. Parker, Robert B. Early Autumn. (Delacorte, 1981). ...
http://www.lolkeylogger.cn/Roleplaying Books/GURPS 4th Edition/GURPS - 4th Edition - Mysteries.pdf
Vis Imperia Victoriana
TELEKINESIS. 5. Y. Y. Move an object up to the Magic skill ..... I've not seen it, but I've heard good things about “GURPS Steampunk”, a ...
http://www.btrc.net/files/victess.pdf
Caverns and
Creatures
GURPS (The Generic Universal Role-Playing System) created and ...... Telekinesis. This spell will unlock any openable item or portal. ...
http://tailkinker.contrabandent.com/Caverns.pdf
SPIRIT OF THE
FAR FUTURE
GURPS is a registered trademark of Steve Jackson Games. ...... five further skills within their skill pyramid: Telepathy, Clairvoyance, Telekinesis, ...
http://www.phreeow.net/sotff/SotFF-Book1.pdf
Welcome to a
messed-up world.
They claim that they thought the in-development GURPS ..... a variety of talents, including telepathy, telekinesis, pyrokinesis (blowing up the ...
http://www.evenmere.org/~bts/Conspiracy/intro.pdf
Dragon Magazine #247
facts against the exhaustive list of GURPS products at www.sjgames.com, one of the ...... of an Otiluke's telekinetic sphere use it to fly? ...
http://talei.onlinestoragesolution.com/Dragon/Dragon Magazine #247.pdf
Dragon Magazine #135
Using telekinesis to fiddle around with the inside of a lock is a trick; ...... grids is Steve Jackson Games' GURPS® game — a system particularly well ...
http://talei.onlinestoragesolution.com/Dragon/Dragon Magazine #135.pdf
Untitled
adapt d20, GURPS, Fudge, Risus, or any of dozens of others to run the stories and settings ..... telekinesis, or it could be wizardly magic, or maybe I'm ...
http://www.animalball.com/Content/InstantGame.pdf
Aliens
Aliens for GURPS 4th Edition. December 29, 2006. GURPS Aliens is copyright ... Telekinesis 8 (TK, -10%) [36]. Disadvantages: Horizontal [-10]; Increased ...
http://galacticempires.no-ip.org/pdf/Aliens4e.pdf
Untitled
Eudaimonic (Future). Z. EC+2 PG+1 EI +1 MO-2. Thought Control (Future). Z. MO+1 PC+2 B+1 MS-2. LINKS. Factions. Quotes. Apolyton AC. GURPS ...
http://www.curufea.com/games/warpspawn/warpspawn-ng.pdf
Dragon Magazine #216
ESP iron mind, and telekinesis first, since ...... GURPS* CTHULHUPUNK* book, co- produced by Steve Jackson Games and. Chaosium. Take the dystopian future of ...
http://dl138.merp.com/arc/zines/DragonMagazineArchives/Drmg216.pdf
Dragon Magazine #194
itself to easy translation into GURPS game mechanics. ... GURPS magic rules, I tried to maintain at the ...... such as unseen servants, telekinesis or ...
http://dl138.merp.com/arc/zines/DragonMagazineArchives/Drmg194.pdf
Destroy
or Telekinesis are also valuable of the. Jihaddi occultist. Disadvantages: Occultists suffer ...... mation on running a Jihad game for the GURPS system. ...
http://www.jihad.net/ju2rpg/jihaduniverserpg.pdf
RULES OF
ENGAGEMENT
like GURPS. (Not that anything like that has ever stopped us before, you understand. ...... or Telekinesis are also valuable of the. Jihaddi occultist. ...
http://www.jihad.net/ju2rpg/chapter6.pdf
ALTERNITY
ROLEPLAYING FAN MAGAZINE ALTERNITY ROLEPLAYING FAN MAGAZINE
the GURPS Transhuman Space camÖ paign setting, written by David Pulver. ...... Taking Telekinesis increases his offensive and defensive skills, ...
http://alternityrpg.net/downloads/e-zines/LastResort02.pdf
The
Natural Encyclopedia
GURPS 3E publications and lists the locations of most GURPS 4E creatures and templates. ...... •Psychokinesis (Psionic): Telekinesis 5 ...
http://www.tesarta.com/HFP/HFP/Welcome_files/NatEnc.pdf
Stargate
SG-13
The Stargate universe is well-suited to GURPS Lite, because almost all planets ..... hosts had psionic powers – electrokinesis and possibly telekinesis were ...
http://andyslack.files.wordpress.com/2008/10/stargate.pdf
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